Olarn Wiki



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The Rim, a Dungeons and Dragons fantasy setting. Here you will find important information regarding cities, history, and important people that you have already met.

Primary Setting
A large canyon lies in the middle of the known world, roughly 3,000 miles across at its widest (Brazil to Senegal). There are many theories on what caused the cataclysmic canyon at the center of the Rim, a large meteor, a magical mishap, a war between the Gods, or erosion from ancient storms. All that is known is that the close you get to the edge the more prosperous the ground becomes. Cities have sprung up along the edge of the rim many near rivers and natural resources that become either rare or non-existent the farther out into the wild you go.

The normal cast of races are found around The Rim, those that are more nomadic or less “civilized” tend to locate themselves away towards the outskirts of a territory, though seeing them in the cities is not unheard of.

Transportation between these cities used to be nonexistent but with the creation of sky vessels, people and exports can now travel easily across the world. There are three types of vessels, Sky Barges which carry large amounts of products from one city to the others, they tend to avoid crossing the center of the canyon they are pulled by wind wyrms. Wind Transports carry people from one city to the others for a fair price, while not the fastest boats they are the cheapest and generally considered the safest. Sky Runners, are the fastest ships that ride the winds, they range in size but are used for personal transportation and small cargos. These are also what Sky Pirates use, pirates roam the skies pillaging barges and when bold taking on Wind Transports. There are few ships policing the air however, many boats hire guards to protect their wares. All boats use an ancient form of artificing magic that imbues the ability to fly, while it is not fully understood how it works there are boatwrights that have studied the magic for years and are able to replicate them. They require daily imbuements of magical energy to work and the amount changes based on the size and speed they wish to achieve. The magical spellcaster known as the steersman, is a role often protected even when boarded by an enemy due to the fact that few pirates carry extra steersman with them to help control the second ship.



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